Moon Hand is inspired by NASA and celebrates us going to The Moon Once Again. Moon Hand, 5 x 15 feet, acrylic on paper by Mirena Rhee

Giant Moon Hand

Giant Moon Hand, 5 x 15 feet, acrylic on paper.

took the Moon Hand to Central Park on Saturday, September 3rd 2022 in expectation of the SLS ‘Moon Rocket’ launch. I hung the Moon Hand over bridges, asked people to hold it over railings for photo ops and waived it off the big rock. In this way I express my obsessive love of NASA and everything Space.

Moon Hand is a Giant Hand Painting inspired by NASA and celebrates us going to The Moon Once Again.

Moon Hand is two-sided, one side is orange red and spells ‘NASA’ and the other side is blue and spells ‘Artemis’.

I took the Moon Hand to Central Park on Saturday, September 3rd 2022 in expectation of the SLS ‘Moon Rocket’ launch. I hung the Moon Hand over bridges, asked people to hold it over railings for photo ops and waived it off the big rock. In this way I express my obsessive love of NASA and everything Space.

#nasa #artemis #nasaartemis  Moon Hand is a Giant Hand Painting inspired by NASA and celebrates us going to The Moon Once Again. Moon Hand, 5 x 15 feet, acrylic on paper crated by Mirena Rhee.  Moon Hand is a two-sided, one side is orange red and spe

Giant Moon Hand hangs in Central Park on Saturday, September 3rd 2022

I'm painting a Moon Hand in honor of NASA's historic Artemis launch to the Moon by Mirena Rhee

Painting the Moon Hand, acrylic on paper, 5 ft wide x 15 ft long.

#nasa #nasaArtemis #gianthands

As part of my hand on the moon project I'm making a giant Moon Hand to commemorate NASA's historic Artemis mission to the Moon.

Moon Hand, acrylic on paper, 5 ft wide x 15 ft long

*Speaking as a space and sci-fi nerd - I am totally stoked. Stayed up late Aug 28 to paint and listen to the mission update. Too bad Aug 29 was scrubbed but it is coming! I also love the worm logo and was itching to paint it.

Why Hand?

Why hand? Because from cave paintings to the famous Michelangelo fresco the hand is a symbol of creativity. What marks humankind as special is that we are creative. We built our civilization by hand.

The Plan

I am about to put the third coat of orange paint, and then i’ll paint the tail. The opposite side will be blue and will spell Artemis, and will be also the palm of the hand.

Awe$$ome Things by Mirena Rhee

People often try to engage me about money, and I'm like I just want to make awesome things.

When was the last time you thought that money was awesome if that was the case people will be absolutely grinning and out of their minds happy going into a bank. Never seen a happy face in a bank.

For example when was the last time you paid to get a hug, I bet you think this is disgusting.

You go to an orchard and you pick a fruit and put it in your mouth, it's great. You go to the store and the fruits that you can buy there are rock hard and taste just like painted rocks.

You go to the sea is summer and dip your foot in the water, it's awesome. The paid version is a clawfoot bathtub in a high-rise and I can't remember many happy bathtubs from history.


Giant Hands Augmented Reality in Bryant Park by Mirena Rhee

This summer I started a series of Augmented Reality experiments with increasing complexity all over New York City. I have always been fascinated with New York city as an incredible lego construct of lives, architecture and machines. And wanted to flatten it out as a backdrop to artwork.

In this instance the digital art lives in real space, it is a intermediate state of multi-presence that interests me.

New Yorkers often unwittingly participate in all kinds of dreadful experiements conducted by mischievos artists - in this case willingly submit their bodies as 3d props in an Augmented Reality scheme in Bryant Park.

Day's Not Over Yet Augmented Reality Giant Hands Art Installation over Williamsburg Pier at the East River by Mirena Rhee

I created these Augmented Reality Art Installations using Maya, Unity 3D with AR foundation. This is an app that runs on Android phones where the user places art objects on real surfaces in real time. I will soon post a completed app that will run on supported Android devices. Apple devices are currently supporting very interesting and sophisticated features and it is possible I will develop the apps for Apple devices in the future. Apple devices feature human occlusion so when people walk in the real space they are able to walk “in front of” or ”behind” the art.

I have always been fascinated with digital landscapes, entirely artificial ephemeral constructs which I used to inhabit as a commercial video games artist for many years. What is even more fascinating is the overlap of digital constructs over the megalopolis reality of New York City. A very exciting combination in my mind.

It really is funny that I use the uber constructs of hyper capitalism like skyscrapers and make them two-dimensional background of my art, they are the doll houses of the Lego city. Augmented Reality seems real and the Cityscape fake.

Day's Not Over Yet Augmented Reality by Mirena Rhee

Day's Not Over Yet Augmented Reality

Day’s Not Over Yet Augmented Reality Art Installation with Giant Hands over the Hudson River inside David Hammons's Day's End.

Created a virtual set in real time inside the virtual stage by David Hammons.

I created these series of Augmented Reality Art Installations using Maya and Unity 3D with AR foundation. Developed an app that runs on Android phones where the user places art objects on real surfaces in real time. I will soon post a completed app that will run on supported Android devices. Apple devices are currently supporting very interesting and sophisticated features and it is possible I will develop the apps for Apple devices in the future. Apple devices feature human occlusion so when people walk in the real space they are able to walk “in front of” or ”behind” the art.

I have always been fascinated with digital landscapes, entirely artificial ephemeral constructs which I used to inhabit as a commercial video games artist for many years. What is even more fascinating is the overlap of digital constructs over the megalopolis reality of New York City. A very exciting combination in my mind.

Augmented Reality Giant Hands Art Installations by Mirena Rhee

I created these Augmented Reality Art Installations using Maya, Unity 3D with AR foundation. This is an app that runs on Android phones where the user places art objects on real surfaces in real time. I will soon post a completed app that will run on supported Android devices. Apple devices are currently supporting very interesting and sophisticated features and it is possible I will develop the apps for Apple devices in the future. Apple devices feature human occlusion so when people walk in the real space they are able to walk “in front of” or ”behind” the art.

I have always been fascinated with digital landscapes, entirely artificial ephemeral constructs which I used to inhabit as a commercial video games artist for many years. What is even more fascinating is the overlap of digital constructs over the megapolis reality of New York City. A very exciting combination in my mind.

It really is funny that I use the uber constructs of hyper capitalism like these skinny skyscrapers and make them almost two-dimensional background of my art, they are like stick figures of the city lego organization. I imagine little figures inhabit them like doll houses. I like how Augmented Reality fakes the city scape.

Augmented Reality Hands Art Installations over Sheep Meadow in Central Park

Augmented Reality Hands over the Great Lawn in Central Park

Augmented Reality Hands in Central Park over Joggers

Augmented Reality Hands over Bethesda Terrace in Central Park

Augmented Reality Hands over Bow Bridge in Central Park

Valles Marineris Canyon System on Mars as captures by The Mars Reconnaissance Orbiter by Mirena Rhee

What a wonder. Even more wondrous I get to see it.

Valles Marineris by ESA.

Valles Marineris, seen at an angle of 45 degrees to the surface in near-true colour and with four times vertical exaggeration. The image covers an area of 630 000 sq km with a ground resolution of 100 m per pixel.

The digital terrain model was created from 20 individual HRSC orbits, and the colour data were generated from 12 orbit swaths.

The largest portion of the canyon, which spans right across the image, is known as Melas Chasma. Candor Chasma is the connecting trough immediately to the north, with the small trough Ophir Chasma beyond. Hebes Chasma can be seen in the far top left of the image.

The image was first published in 2009 in the ESA science monograph Mars Express: The Scientific Investigations.