Augmented Reality Art Installations

What Paintings Do When No One's Looking - Augmented Reality Installation

What Paintings Do When No One's Looking, Augmented Reality Installation in Sean Kelly Gallery, 2022

Day's Not Over Yet, Augmented Reality installations over the Hudson River, 2022

Giant Hands, Augmented Reality Installations in Central Park, 2022

Glitched, Augmented Reality Installations, 2022

Glitch, Augmented Reality Installations, 2022

Statement

Digital Constructs over Mega Constructs, a series of Mixed Reality Constructs.

A series of Augmented Reality Art Installations drawing on my video game 3D work and created in 2022 in various locations around New York City. Developed as a series of Augmented Reality apps for an Android phone where 3D generated imagery is superimposed and manipulated in real-time over various New York City locations. Interaction is recorded in real-time by screen capture software on the Android phone. The 3D digitally generated work is a mix of per-defined animation and real-time physics simulation. The app was created with Unity 3D, AR Foundation, Maya, and Adobe software and coded entirely by the artist.

The app interacts with real-life New York City locations, detects surfaces, and keeps track of the spatial relationships in real time between the 3d generated images, the phone, and the real-life setting.

In these works, I merge New York City scenes and real-time digitally generated 3D bodies into a synthesized “augmented” reality that exists only in the space of the user’s phone.

The 3D work is a combination of animation and real-time simulation.

The reality of consumer culture brands is that consumer objects are turned into larger-than-life constructs via logos, outsized imagery and branded stores almost like temples of worship.

I also really liked turning the uber constructs of New York City like 100-story skyscrapers into Lego-like backgrounds overwhelmed by giant hands.