Hey everyone,
It has been awhile since I wrote so here it is..
This page is a bit different in that in it, instead of a cold expose, I will show you the progression and development of an idea. It all comes from the fact that everything I know about working, and working on ideas and eventually developing the ideas into art, all this magic was transferred to me when I worked commercially on video games. In video games we use terminology that has to do with developing ideas and constructing them over time rather than making things. In video games, which is both software and product development enveloped by aesthetic principles, we use terminology like agile development, kanban, source control. To this terminology I will add the Japanese term Kaizen, which means gradual improvement.
All this terminology is used to refer to systems of development where we have a visual target and a product that needs to eventually face a human in a pleasing way but there are very many unknowns along the way due to the nature of the product - a creative visual product supported by a software environment.
I used these methods of gradual development in my own work, where all starts with a seed of traditional media and I use the pliability of the digital to explore the parallel universes where this very traditional work can live. Along the way I encountered technical issues and some, or discovered interesting visual alleys.
Also, please, feel free to click links I have provided - they are hosted on my own projects website and are high definition versions of what is presented on youtube - youtube often has trouble conveying my own aesthetic standards by downgrading the visuals. I offer my personal guarantee that the links are links to artwork and not some click bait where you have to buy things :)
See more here:
https://www.mirenarhee.com/hands-landscapes
This page is a bit different in that in it, instead of a cold expose, I will show you the progression and development of an idea. It all comes from the fact that everything I know about working, and working on ideas and eventually developing the ideas into art, all this magic was transferred to me when I worked commercially on video games. In video games we use terminology that has to do with developing ideas and constructing them over time rather than making things. In video games, which is both software and product development enveloped by aesthetic principles, we use terminology like agile development, kanban, source control. To this terminology I will add the Japanese term Kaizen, which means gradual improvement.
All this terminology is used to refer to systems of development where we have a visual target and a product that needs to eventually face a human in a pleasing way but there are very many unknowns along the way due to the nature of the product - a creative visual product supported by a software environment.
I used these methods of gradual development in my own work, where all starts with a seed of traditional media and I use the pliability of the digital to explore the parallel universes where this very traditional work can live. Along the way I encounter technical issues and some, or discover interesting visual alleys.
Also, please, feel free to click links I have provided - they are hosted on my own projects website and are high definition versions of what is presented on youtube - youtube often has often trouble conveying my own aesthetic standards by downgrading the visuals. I offer my personal guarantee that the links are links to artwork and it’s not some click bait where you have to buy things :)