Interactive real-time simulation game with pen and ink drawings, simulated collisions soundscape, 2016
Humpty-Dumpty is a real-time interactive simulation game based on a drawing of the same name - Humpty-Dumpty. With the red background based on the drawing New York Red. Simulated soundscape based on collisions.
I call these hands landscapes. The drawings were scanned into the computer and the environment was created in Maya and Unity 3D. None of the movements of the hands/eggs, the sounds and the camera movements were pre-recorded or animated. The simulation game was run and the resulting movements and sounds were recorded. This is one-off record of one of the infinite permutations and possibilities within this landscape. The major forces applied to the hands/eggs are gravity and collisions.
Interactive real-time simulation game with pen and ink drawings, simulated collisions soundscape, 2016
Humpty-Dumpty is a real-time interactive simulation game based on a drawing of the same name - Humpty-Dumpty. With the red background based on the drawing New York Red. Simulated soundscape based on collisions.
I call these hands landscapes. The drawings were scanned into the computer and the environment was created in Maya and Unity 3D. None of the movements of the hands/eggs, the sounds and the camera movements were pre-recorded or animated. The simulation game was run and the resulting movements and sounds were recorded. This is one-off record of one of the infinite permutations and possibilities within this landscape. The major forces applied to the hands/eggs are gravity and collisions.
Interactive real-time simulation game with pen and ink drawings, simulated collisions soundscape, 2016
Humpty-Dumpty is a real-time interactive simulation game based on a drawing of the same name - Humpty-Dumpty. With the red background based on the drawing New York Red. Simulated soundscape based on collisions.
I call these hands landscapes. The drawings were scanned into the computer and the environment was created in Maya and Unity 3D. None of the movements of the hands/eggs, the sounds and the camera movements were pre-recorded or animated. The simulation game was run and the resulting movements and sounds were recorded. This is one-off record of one of the infinite permutations and possibilities within this landscape. The major forces applied to the hands/eggs are gravity and collisions.
Digital still from Interactive real-time simulation with pen and ink drawings, 2016
Digital still from Interactive real-time simulation with pen and ink drawings, 2016
Digital still from Interactive real-time simulation with pen and ink drawings, 2016
Digital still from Interactive real-time simulation with pen and ink drawings, 2016
Digital still from Interactive real-time simulation with pen and ink drawings, 2016
Digital still from Interactive real-time simulation with pen and ink drawings, 2016
Digital still from Interactive real-time simulation with pen and ink drawings, 2016
Digital still from Interactive real-time simulation with pen and ink drawings, 2016
Digital still from Interactive real-time simulation with pen and ink drawings, 2016
Digital still from Interactive real-time simulation with pen and ink drawings, 2016
Digital still from Interactive real-time simulation with pen and ink drawings, 2016